Recent pure intentions Valve did not meet support from the players: the company Geiba Newella (Gabe Newll) wanted to monetize modifications for The Elder Scrolls V: Skyrim, so that hardworking fans can receive a pretty penny for their creations. However, as you know, it did not work out, and so far had to be put aside for this idea.

But the legendary one remembered https://coldcascasino.co.uk/withdrawal/ a similar approach to mods John Romero (John Romero). In an interview with Gamesindustry.Biz author Doom said that he and his colleagues in ID Software Even when creating the first Quake Thought to give amateur creators. The idea was this: create a website on which levels and modifications would begin to be laid out. The portal was planned to be called an id net, and the content would take the content for it myself ID. Those lucky whose work was awarded to appear on the official website, Romero I wanted to pay money, and depending on how much traffic the author has attracted. But for the players it would look like this: a gamer enters the portal and appears in a huge level of “hub”, reminiscent of a large castle. Fashion is somewhere behind the doorways, and the tablets are hung everywhere so that users know that they are waiting ahead.

However ID Software She eventually abandoned this idea, because during the development Quake There were enough other, more important things. But Romero Until now, he believes that the modders should reward for their work. After all, if people in gaming companies receive money for such work, then why do you need to deprive lone lovers?

Categorías: blog-757

0 comentarios

Deja una respuesta

Marcador de posición del avatar

Tu dirección de correo electrónico no será publicada. Los campos obligatorios están marcados con *