One of the arguments of Epic Games Store in the store of stores is a significantly reduced percentage that Epic takes himself from each sale. It is usually mentioned as a comparison with Steam: Valve receives 30 %, and Epic – Only 12 %.

However, 30 % is a standard throughout the industry, not only Steam. And, according to the IGN website in its fresh material, publishers and developers are now very pressed on stores so that they reduce their share from sales.

The site talked with various sources – from official representatives of platform holders to anonymous developers. The picture is as follows.

• Steam (the share is reduced to 25 % after 10 million dollars that the game earns, and to 20 % after $ 50 million),
• GOG.Com,
• Microsoft Store for Windows 10 and Xbox,
• PlayStation Store,
• Nintendo ESHOP (35 % at Wiware),
• Apple App Store,
• Google Play,
• Retail stores Gamestop, Amazon, Best Buy and Walmart.

Exceptions of 30 %:

• Epic Games Store (12%),
• Humble Store (25 %, of which 15 % takes Humble, and transfer another 10 % to charity or returns the buyer as an analogue of cashback; customers indicate the Humble Bundle sets),
• ITCH.IO (the developers themselves determine what percentage they want to give to the store).

True, in fact, everything is more complicated: there are usually additional features in stores that devour several more percent. Several examples:

• except percent in favor Valve Steam takes into account taxes and VAT, as well as automatic return to dissatisfied customers. As a result, the share of the developer, as IGN sources say, is not 70 %, but closer to 65 %.
• in gog.COM The developer must independently settle account for the store for the copies of his game, which is not as convenient as automatic payments from Valve.
• on the consoles, the share of the developer is closer to a full 70 %, but there are not so well -handed backs and other little things that are in Steam.
• Other large deductions are added in retail stores, after which, according to one of the IGN sources, the share of the developer can be only 10-15 %.

An analyst tells a little more about retail Daniel Ahmad (Daniel ahmad) on your Twitter. According to him, on average in the retail, the distribution is the following:

• about 25 % to the store,
• about 20 % for licensing deductions to the platform holder and the cost of production.

As a result, only 55 % of the total amount to the publisher/developer.

Licensed deductions are the share that developers pay Sony, Microsoft And Nintendo For the right to release your game on their platform. The cost of production is the money spent on the production and distribution of physical carriers. In digital stores, licensed deductions and cost are included in the same 30 %.

The cost may vary from the platform platform. For example, the price of carriers for Nintendo Switch depends on their memory. 8 gigabyte carrier costs about the same as the disk has Sony And Microsoft, Writes Ahmad. But the carrier at 32 or 64 gigabytes is already tangibly more expensive and begins to affect the profit very much. Therefore, many games for Switch are published on the principle of “only 8 gigabytes of data on the cartridge, and everything else needs to be driven from the network”.

Of course, there are still a lot of nuances that have not entered the IGN material or story Ahmada. Say, publishers do not pay extra for the sale of keys for Steam Valve. He loves to use it Paradox Interactive: In promoting its games, the company often pushes on its own store, where the keys for Steam are sold. Thus, the total share of deductions in favor Valve Blind. And the App Store and Google Play begin to develop signal services, where the rule of 30 % does not work and the time spent by the user in the game is encouraged (which threatens with other problems).

But in general, when developers and https://rainbow-spins.uk/withdrawal/ publishers criticize 30 % in favor of Steam, they actually criticize this very generally accepted standard, which now acts in the vast majority of stores.

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But in general, when developers and publishers criticize 30 % in favor of Steam, they actually criticize this very generally accepted standard, which now acts in the vast majority of stores.

I’m interested. And what a smaller percentage gives players? Why are the games from EA or Jubisoft did not make a qualitative leap when they moved to their lanchers with 0%?
On the contrary, the last 2 years, you can observe degradation and coating by donat, just from these beautiful people suffocating under the fifth bloody Gaben ..

But in general, when developers and publishers criticize 30 % in favor of Steam, they actually criticize this very generally accepted standard, which now acts in the vast majority of stores.

Only when conversations on this topic come in, it is Steam who is criticized, about Sony or MS, the visors delinquents, for example, “tactfully” are silent
www.Nytimes.COM/2019/08/27/Business/Steam-Epic-Games-Store.HTML
Although taking into account how much the French have become insolent in less than six months (hello to Breakpoint and not only), they would generally sit quieter of water, lower the grass and not to blame once again.
And the paradoxes a couple of months ago “were outraged” by the policy of the profit of the profit of Steam … although

Likes to use Paradox Interactive: In promoting its games, the company often pushes on its own store, where the keys for Steam are sold

On the consoles, the proportion of the developer is closer to a full 70 %, but there are not so well processed returns and other little things that are in Steam.

And of course no one mentioned that part of the costs of “maintaining infrastructure” are assigned to … players. Since all consolers are not going to give up a paid multiplayer. But there are no mentioned returns in fact, a return for the game “which I bought by mistake and did not even start”, for the return system and you cannot count.

All this is not at all for the “war” of Steam and the EGS, all this to the fact that the developers and publishers are seriously like this. Indie scene in general, in general, seriously think about where she was if she had to live completely and completely in retail (spoiler: there was no indie of the scene), then they would really feel what it was “not to take a breath”.

That is, Humble exists longer than EGS, but for some reason the developers did not leave it from Steam, shouting “there is 25%there, and moreover, 10 of them give them to charity. May you be ashamed of greedy Gaben!"

Do not forget that it is the buyer who pays for all transactions in almost all stores, t.e. player. See the price of 3000r. for the game, and as a result, another 12%is removed from the card, at least for the transaction and the amount of payment for the game is already 3360r.!
And the same Steam most commissions take on. And game for 3000r. You buy for 3000r.!
And the bed is hand on my heart, I will say that I am more worried about my own pocket, how much I will pay for the game, and not how much the developer will receive. All relations (agreements) between shops and publishers concern only themselves, but not players (buyers) in any way!

Epicians ask for 12% only because their launcher in functionality is inferior even to most online stores, and they keep only a couple of games at home. Here they will be when they serve games by a couple of years that have been sold for a long time and do not bring income anymore, and they still have to maintain their loading, saving, etc., then they will think about how many of them will pay off.

Here I am, although I do not think that there is a place for a srack, the news about what was already obvious to everyone: 30% is the standard that everyone lives. Including not mentioned in Origin news. Oh yes … no one asked the anniversary how much they take from third -party developers who came to them, there will be embarrassment, if 30% (and embarrassment will be, heh), which are “outdated and unrealistic model Steam”:
Store.UBI.COM/RU/Sundered — EldRitch-EDITION/5965EF52EF3AA577548B4567.HTML

Why should GOG not have 30%?
Discord as a game store is not so popular that there is no store there now.

If they had no plans to conquer the world, they would not have opened the store. At the beginning, the tactic discord was the same as that of EPIC, actually: a low percentage and exclusives, which used to go to Steam. Only there, exclusivity was for three months, and not for a year.

The developers simply sold and sell their games both there and there. This did not require any special advertising or discussion, in fact, because no one bought exclusivity.

Remember my words. Soon everything will reach such an absurdity that the publishers (who have money to eat with an ass, sorry for my French) will go to the magistrate court (there is the same?) to appeal the damned 30 percent of any market, because … why not?! After all, in all Steam is to blame, nothing else.

Damn, there are economists inside companies, there are lawyers who should understand that all these accusations are nonsense in lean oil. So why all this? I understand that games are valued in production, we need resources for this, but also the audience coverage (t.e. Wallets with money) also increases. And given that such companies sometimes throw them into the light, fixing the whole thing to the crazy donat, then it makes no sense to justify them. The stigma "burned" permanently.

Although taking into account how much the French have become insolent in less than six months (hello to Breakpoint and not only)

No offense, but nifig not six months – at least 2017.

After 1 year, Sijul began to crush more and more, with For Honor, a scandal with knocking out several years, if without donates?
AC: Origin and Odessy? A solitary game, in which they created the conditions for grinds without the need (which were cut a little by patches) – with a ban on user quests on a light farm? They can also ban you in the service if you hack the game through Cheatengine to go around this crap – and goodbye your library from their service)

These Frenchmen go in hand in hand with EA on monetization – they just did not shine coarsely, and people were lowered on the brakes. They just began to crush more every year, and not immediately arranged a full carnival.

Far Cry ND is one of the latest releases, the last was the current moment Starlink (only he fell on all fronts and the anniversary of it on the PC ported after almost six months just to shut up a little bit). Still, the rest of the releases of this year and the next in Steam are not yet planned. Jubi felt for the opportunity to sell games only at home, while temporarily circled with epic in order to increase the interest from users to buy games in Uplay.

By the way, games in Humble Store can be sold without Steam keys, offering a direct link to downloading game files.

I think the games of Jibisoft are more often bought in Steam, and not in the yupley. But in general, there is a cool feature in their launcher, when you essentially get a 20% discount on other games for achievements in games, even if the game is already sold at a sale discount, you can apply an additional discount that cool.

No. If you call a transaction with Discord financing of development, then EPIC is financed by EPIC.

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